Archive for March, 2013

Remaking Maps and editing some pages on my blog

I’ve been really busy with life lately, but I’ve been slowly reworking the maps of APAAK, trying to get them just right. Since I have no real creative drive right now, reworking pre-made maps is just what I can do right now. I still need to create two whole new themed areas and at least two dungeons before I can call my game finished… (Not to mention my traits that I need to flesh out…) I also need to add more indepth plot into my game, with better characters. I’m currently (as I’m writing this) editing the character bios page to include more indepth information about my characters and I will later update the plot of the game, as well as the main forum topic and the main page of the game here on this blog. Hopefully I can revive my creative drive by doing this kind of stuff. Who knows. Well here’s a screenshot of the WIP re-worked main town! I need to give it a name… Hmmm….

Reworked Village

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APaaK Demo 1.3 errors, and 1.3.1

I accidentally uploaded the wrong version of APaaK which causes unnecessary problems… So I’ve corrected my mistake, and even ran through my game once again, fixing some minor things. No real major fixes and there are still some odd things that I have left to fix, but for now, I’m content. YES I KNOW CLOUD CAN FLOAT! IGNORE IT! I’LL FIX IT LATER ONCE I RE-DO THE WHOLE CASTLE ENTRANCE THING!

I’ve edited my post with the download links to include 1.3.1, since 1.3 is dysfunctional, the files have been removed from dropbox. Please, if you have downloaded 1.3, delete it and download 1.3.1.

A Pawn and a Knight Demo version 1.3

The Newest release of A Pawn and a Knight v1.3 is out NOW!

I’ve made the following changes to the whole demo. Most are minor little things, but some are game changing. Check out the changes down below

  • Lowered the encounter rate in most places.
  • Changed the windowskin.
  • Changed the message system to Yami’s message system
  • Added newer music from the RMN Music Pack. (Possibly a permanent change. Depends on your feedbacks.)
  • Updated the Credits.
  • Added a few extra scenes here and there. Nothing really major.
  • Shortened the demo slightly to end after you destroy your first crystal. (The 2nd Boss)
  • Changed the battle rewards to match the lower encounter rate. (Let me know if they’re now too generous. My hope is that the players still end up the same levels as before. Hopefully.)
  • And finally, the most important change is. I’ve rewritten to important scenes. First the prison scene has been re-written to match each characters personalities a little better. And the biggest change was I’ve changed the whole scene after you’ve destroyed your first crystal. Illiana no longer gives you a bulls**t response and actually goes into some details.

Also I’ll include the downloads of the demos here on this blog this time. The files are a lot smaller than the previous demos. Hopefully they’ll still function properly. I still need to shrink their size a lot more though. 180MBs is a big file for just a roughly 1 hour game.
Here are the two files. Both are 180MBs.

RTP means Run-Time Package. If you do not own RPG Maker VX Ace, then download the Demo that includes the RTP. 
If you DO own VXAce, then either file will work for you.

Demo Version 1.3.1 (RTP Included)

Demo Version 1.3.1 (RTP NOT Included)

Please leave your feedback in this Forum Topic on the RPG Maker Web forums!
I need all of the feedback I can get! Any ideas from you guys and galls will be greatly appreciated! This game cannot be as great as it possibly can be without your feedback!

The Controls!

I know that now that I’m sharing this on facebook, that most of you have NEVER played an RPG Maker game before. So here are the basic controls of the game.

ARROW KEYS - Move the cursor and the player.
ENTER/SPACE/Z - Selects an option. Moves through text. Initiates action.
0(Numpad)/ESC/X - Opens up the Menu. Closes the Menu. Backs out of an option.
SHIFT - Sprint.

A new project!

So I’ve been working on a couple new projects lately. Since A Pawn and a Knight has now gotten to the phase of “I have everything done, but I just need mapping… and I’m uninspired at the moment.” and so, as I wait to be inspired to create new maps for APaaK, I’m going to be working on a new project, a short and sweet project. I’ve done some research into successful RM games, and realized that the smaller the game, the more likely one would finish the game. Hence APaaK isn’t finished yet… It’s a pretty large game. So I’m making this new game take place in only a single night. So that’s AT MOST 12 hours of gameplay. But… Time doesn’t always work that way, so I aim for maybe 2 hours? I’m also placing this new game in the world of Arum. Well I don’t really have anything screenshot worthy, but I will soon! Come back in a week and I’ll have some juicy screenshots. I’ve also updated some pages to include this new project! Look into those for more details. I’m too effin’ sleepy to type all of the details out right now… It’s too early to be tired.

Practicing my mapping skills

So I’ll be frequently updating this post with numerous mock-up maps with ideas about maps and places. I feel as though I need more practice with my maps. Maybe doing this, instead of just going straight into making huge RPG maps will help my abilities more.. I guess. I dunno. Here’s the first Mock-Up.

QuickForestMap

 

 

 

 

 

 

 

 

 

 

 

So here’s the second mock-up I have done. This was pretty fun! I wanted to get some story aspects into these kind of things, maybe get my imagination running more. Here’s the “Final Dungeon” type map with the three villains! They’re obviously villains, so there’s no real spoilers here.

FinalPlea