Archive for May, 2013

My new project, and my previous one

So ummm… About my previous project…

Well as you can see, I came out of my hiatus due to the final few weeks of the Crew season, and now that Stotesbury is over, I finally have my free time back. However, as you might have also noticed, I haven’t been updating A Pawn and a Knight at all, why? Because I trapped myself in this strange stage of learning and developing at the same time. I realized I hadn’t done enough pre-planning for APAAK as I should have and so I started doing planning as I was developing it, writing down my ideas and such. But the biggest problem came forth from that. I lost interest in actually working on my game. My mapping quality has started going down hill, and I kept changing the story. It got incredibly too chaotic, hard to do for one man but I still achieved chaos, and so I decided to start on a whole new project.

Intro1 Intro2 Intro3 Intro4

I’ve been in the pre-planning stages for about a month now, and I’m still not far enough to put forth my time into developing the game, but I am working on the basics of the system now. I’m finding neat scripts to put into this game to provide more depth than I could with APAAK. I would spoil too much, but I’m trying to achieve a crafting centered RPG. Instead of the Traits system in APAAK, which I think fell short of what I was trying to achive, this crafting system should be easier to create and maintain. Also, I’ve been creatively working on my characters to add an increased depth. I’ve been kind of stealing the Anime cliche of having an episode solely devoted to a character approach to flesh out all of my characters while not overloading the player with endless information about the characters. The above screenshot is just a test, it’s most definitely not going to be in the final product, but it’s my ideal look for how the characters will be speaking and interacting with the world. I started making this change in APAAK, but I had to go through and change everything in it, which got tedious, and my time ran out before I could make all of the changes I wanted to make. Now I’ll continue updating this post as I progress through the Pre-planning stage of this game. Once I start getting enough gameplay in, I’ll post the topic in RPG Maker Web Forums maybe.

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I’ve lost my magic touch…

So I’ve been in a hiatus for a while due to life being incredibly busy, and now that life is cooling down a bit I’m trying to get back into RMing… And I’ve realized I’ve lost my magic mapping touch! It’s just gone! Everything I make just seems incredibly awkward to me, and I scrap all my work because they don’t quite live up to my high standards… What will I do?