A Side Project!

I’ve been getting a lot more distracted lately, and I haven’t been able to focus on A Pawn and a Knight recently… So I’ve decided to make a quick little side project that might just bring my love for RPG Maker back into me! It’s about 3 friends that get trapped in an RPG world, and one of their friends get kidnapped, thus the saving the princess cliche! So yeah, that’s it. Super simple. It’s using the base of A Pawn and a Knight, but very cleaned out.. It’s incredibly simple. which I think will actually get me back into my main project! Well, I’ll be sure to to post an update on my progress with that soon. I may be finished with it in just one day!


Progress Log #7

I’ve been messing around with fonts, effects, and the like. I’ve also been upgrading the Database. As well as trying to figure out this whole Traits System thing, because it’s not working like I wanted it to…. I’ve also realized I’m terrible at dialogue, so I may be reaching out to somebody in the future and ask them to help with that….

Oh and sorry this is a day late…

Well here’s a little screenshot, It’s awesome right? No? Yes?


Progress Log #6

I enjoy my recent lack of motivation…


So I’ve been making really slow progress on my RPG lately. I haven’t really added anything major, just fixed more of the battle system, and completed the Dark Forest level. I also did more behind-the-scenes work on the game. I’ve created a complete story board, depicting the multiple paths the player can take. I’ve also created a new class, a Werewolf. It’s still in the works, but It’s going to be pretty darn awesome once I get it completed. The idea behind the Werewolf class is that the character can transform into a different elemental werewolf that lasts for roughly 5 turns. Giving the character different stat bonuses and skills. But this Werewolf is a completely optional character, if you take the more difficult route. (Which as of this post is no where near finished.) By taking that route, you lose out on another character, a healer. So It’s really up to you which character you would prefer.
So I don’t really have much to show… I’ve also added new light effects to the first town. It makes the town look a lot brighter! But Wait for the next Demo to see it! It’s a surprise!

I feel like doing a Daily Log. Maybe having a Weekly Log, but that log covers everyday within that week. Hmmmm…. Having these infrequent Progress Logs aren’t really doing my project justice….

What keeps me motivated.

3 times faster than the regular cat!

Catsval Rem Deikun


Cat Aznable! And his Red Basket II. It’s 3 times faster than the regular Basket! Oh no!

The incredibly ghetto music stand

Well… I, being a currently broke teenager, have many problems… First one is: I lack a suitable music stand for my electric keyboard. Now this normally isn’t a problem, but the problem has arisen quite frequently, and it bothers me. Here, lemme show you how ghetto this music stand really is. Painters tape and cardboard. Yeah.


Multiparts! Yay!

So I’ve decided I will be splitting up my game into multiple parts.

Why? You ask? Because having multiple parts means I can release part of my game, and call it a finished game. Receive feedback from that game, and then make the second part. Kind of like a sequel, but not exactly.  I expect only 2 different parts of my game. However these parts will have different paths inside of them. Depending on which path you take, you’ll end up with a different story. Hopefully I’ll have 4 different endings to this game. So expect a lengthy game with each part taking about 5 hours or so to complete. So about 10 hours for just one path, 30~40 hours to complete all stories. Talk about replay value!

Also, having my game split into two different parts means that after I finish Part 1 I can take a bit of a break, and bask in the light of finishing a game. It’ll also allow me to take notes on all of the feedback I get from finishing a game and put all of my effort into making Part 2 a better game. While I make Part 2, I’ll be using Part 1 as a base, making it so that I don’t have to: recreate the database, recreate the maps I have made before, pretty much so I don’t have to start over. Also having Part 1 as a base, it’ll allow the use to import his/her previous save into Part 2. (Hence why growing off of Part 1 is necessary. The player might still be using ancient equipment and bug out. Equipment I might have deemed unnecessary for so far in the game. Just an example.)

I've also updated the picture gallery in the main page of A Pawn and A Knight. It should have newer pictures based on the Demo 1.1, and removed the out-dated pictures as well.