Posts Tagged ‘ DEMO ’

The Arena Project



Long ago, the creators of the world created the world. And the people and such.

Years later, I forgot how many, a small kingdom chose to create a competition.

A competition of strength and valor. This competition called for the strongest

warriors and fighters in all of Arum to fight for honor, fame, and gold.

Six mercenaries from a long forgotten land strive to become the

champions. Their hopes to revive their lost kingdom with the fame

and gold of the prize is what drives them through to the top.

Fight your way through wave after wave of the lands fiercest creatures.

Talk with the competition and learn a thing or two from your foes.

Equip the best weapons money can buy, or fight for the ones of legend.

All in this quaint and short RPG made with RPG Maker VXAce.


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The Game Itself

The Arena Project Version 0.1 Demo  (220MB)
[NOTE: If you do not own RPG Maker VX Ace, download the one above.]

The Arena Project Version 0.1 Demo (No RTP) (34MB)
[NOTE: If you have RPG Maker VX Ace, download this file.]


  • 30 epic minutes of sheer fun gameplay
  • 6 playable unique characters
  • 10 strategic epic and stressful battles
  • unique and original non-player-characters
    all with something to say
  • balanced battles (rare in most RM games)
  • jazz


This project is in the early stage of development, somethings are not perfect nor final. I’d just love to get feedback from some of you on what I can do to make my game better. So for right now,  I’m releasing Version 0.1 with the first 30 minutes of gameplay. My goal of this game is to have 100 perfectly balanced battles that start off easy, but gradually get harder as the player becomes more familiar with the game and my style of battles. And in order to achieve that goal, I need people to play test my battles and provide feedback.

 The Title is also pending, but I kinda like it a little bit. So maybe the name will stick, I’m not sure.


Created by:



RPG Maker DS Resource Pack
Milano-Cat(?) (


RMN Music Pack:
Jeremiah “McTricky” George
Snowy Fox
800 M.P.H


Casper Gaming (
Victor Sant
Khas Arcthunder (
Saba Kan


APaaK Demo 1.3 errors, and 1.3.1

I accidentally uploaded the wrong version of APaaK which causes unnecessary problems… So I’ve corrected my mistake, and even ran through my game once again, fixing some minor things. No real major fixes and there are still some odd things that I have left to fix, but for now, I’m content. YES I KNOW CLOUD CAN FLOAT! IGNORE IT! I’LL FIX IT LATER ONCE I RE-DO THE WHOLE CASTLE ENTRANCE THING!

I’ve edited my post with the download links to include 1.3.1, since 1.3 is dysfunctional, the files have been removed from dropbox. Please, if you have downloaded 1.3, delete it and download 1.3.1.

A Pawn and a Knight Demo version 1.3

The Newest release of A Pawn and a Knight v1.3 is out NOW!

I’ve made the following changes to the whole demo. Most are minor little things, but some are game changing. Check out the changes down below

  • Lowered the encounter rate in most places.
  • Changed the windowskin.
  • Changed the message system to Yami’s message system
  • Added newer music from the RMN Music Pack. (Possibly a permanent change. Depends on your feedbacks.)
  • Updated the Credits.
  • Added a few extra scenes here and there. Nothing really major.
  • Shortened the demo slightly to end after you destroy your first crystal. (The 2nd Boss)
  • Changed the battle rewards to match the lower encounter rate. (Let me know if they’re now too generous. My hope is that the players still end up the same levels as before. Hopefully.)
  • And finally, the most important change is. I’ve rewritten to important scenes. First the prison scene has been re-written to match each characters personalities a little better. And the biggest change was I’ve changed the whole scene after you’ve destroyed your first crystal. Illiana no longer gives you a bulls**t response and actually goes into some details.

Also I’ll include the downloads of the demos here on this blog this time. The files are a lot smaller than the previous demos. Hopefully they’ll still function properly. I still need to shrink their size a lot more though. 180MBs is a big file for just a roughly 1 hour game.
Here are the two files. Both are 180MBs.

RTP means Run-Time Package. If you do not own RPG Maker VX Ace, then download the Demo that includes the RTP. 
If you DO own VXAce, then either file will work for you.

Demo Version 1.3.1 (RTP Included)

Demo Version 1.3.1 (RTP NOT Included)

Please leave your feedback in this Forum Topic on the RPG Maker Web forums!
I need all of the feedback I can get! Any ideas from you guys and galls will be greatly appreciated! This game cannot be as great as it possibly can be without your feedback!

The Controls!

I know that now that I’m sharing this on facebook, that most of you have NEVER played an RPG Maker game before. So here are the basic controls of the game.

ARROW KEYS - Move the cursor and the player.
ENTER/SPACE/Z - Selects an option. Moves through text. Initiates action.
0(Numpad)/ESC/X - Opens up the Menu. Closes the Menu. Backs out of an option.
SHIFT - Sprint.

Progress Log #8 Surprise Demo is a surprise

So I was just recently notified of a bug pertaining to the previous demo (v1.1) and after playing through it again, I realized it’s game breaking, and inhibited progress through the game. So I decided that the best way to fix the bug, was not only to just fix it, but to also include the newer progress I have made after creating that ancient demo.

Now Demo v1.2 is the updated demo that includes:

  • The new Intro
    (Still not the final, complete, version of the intro. It needs plenty of work, but what I have there is the rough main idea of it.)
  • New visual effects and visual styles
  • Updated battle system and more balanced battles
  • Updated database
    (This includes new items, a few new monsters, new traits(not accessible yet), new skills, and new characters(not accessible yet).
  • As well as numerous bug fixes

I plan for the Demo v2.0 to include finalized dialogue and a finalized introduction. Hopefully by then the first third of the game will be final, and I would have no need to go back and change it. That’s my goal for the v2.0. HOWEVER this doesn’t mean I’ll just jump from 1.2 to 2.0. No no no, I’ll have the usual 1.3 and 1.4 shenanigans of course! But expect v2.0 to be released somewhere around JUNE of 2013. I’m setting that date now so that I’ll be motivated enough to work up to that point. Now, that’s not to say I won’t finish it sooner. If I finalize what I said I would before then, well I’ll just be lucky then! So please, check out the Forum Topic that has the demo download (RTP is NOT included)

Here’s the link: TOPIC

Be sure to leave your comments about the game itself down below in the comments section, OR in the forum topic itself! I appreciate all of the feedback I can get!

Progress Log #5 Demo v1.1 complete!


I just recently finished the upgrading the first demo just a while ago. I’ve made a lot of changes, the first noticeable change are the battles. I’ve finally figured out how to work Saba Kan’s battle system, and now the battles are MUCH more fun. I’ve also updated the Intro as well. Making the introduction a little more “smart”. You’ll see what I mean when you try it out. I’ve also upgraded the Traits system, making the traits grow along with you. So your first trait will not become obsolete stat-wise later in the game. I’ve also extended the gameplay of the demo. Keep in mind, there will probably be some bugs, or errors, after the fight with the crystal, because I haven’t really tested beyond that point very much. (I will get on that tomorrow.)

So the file you’ve all been waiting for:


Demo v1.1(RTP Included) (302MB)Demo v1.1(No RTP) (115MB)

I don’t really have much to show yet, screenshot wise, so expect a thorough progress log with loads of new screenshots!


Progress Log #4

So I’ve been making progress

But not as much as I’d like….

I’ve spent some time spicing up my intro, taking all the feedback I have received and then I’ll be turning that into the next demo. Hopefully the demo v1.1 will have fixed most of the bugs that have been pointed out to me. Also the demo v1.1 will have the new intro. It won’t be final, I’m saving that for demo v2.0, but it’ll have enough spice in it, to get some characters introduced, and establish some setting and lore.

For the most part however, I’ve spent most of my weekend making maps. Wonderful maps, if I do say so myself. But these will probably not be included until VERY late in my demo process. I really need more people to vote in my poll over at RPG Maker Web that poll will really help me out. I need to see what you guys like the best when it comes to areas and locations! So far you guys like the snowy mountain area type, but I need more votes! 5 just isn’t enough! Which ever area’s in the lead will be used for the final level, essentially. It’ll become the largest, and most important area to the story. (which so far, the snowy mountains fit my idea for the final area.

Here are some of my current progress on maps: (That are not spoilers.) (Using Indrah’s lovely edits.)

-So these two maps are connected. you enter the forest, walk around, enter a cave, then back out into the forest, and back into the cave. It’s going to be like that. I have yet to decide if this just leads you to a town, or this is the dungeon itself…

Progress Log #3

Well, here I finally have something to show! It’s a magnificent demo, ready for your pleasure! Please, by all means play it.

I’d really appreciate feedback. Any, and all, feedback is welcomed! Even, “THIS GAME SUCKS, GO DIE IN A HOLE!”. Anything really… Well here are some more screenshots depicting my progress.

Now I have to go make a topic on the RPG Maker Web forums now… Welp… That’ll take a while…



DEMO v1.0 (250MB)



So-ichi ( Makapri)
Khas Arcthunder
Saba Kan
-kirinelf (for the translation)
Victor Sant